Dev Log 2 (Software Engineering)
This log is tailored more towards the software engineering aspect of the project than the literal version of the game creation. Specifically, we would like to focus the module relation diagram. While we had experience with the various diagrams, the module diagram stood out as it forced us to essentially plan classes and associations similar to a class diagram, but without the amount of detail and functions that go into the class diagram. This allowed us to use it like a basic roadmap while having a little more creativity to work from. The requirements table was also handy, and while we did work on that first, we found ourselves constantly returning to it as we worked on the other various diagrams.
With that said, we're glad to say it's helped us quite a bit on this journey. Come see the fruits of our effort November 20th at the Florida Poly Game Expo (streamed at twitch.tv/fpmclub) and vote for Pointy's Elemental Adventure!
Pointy's Elemental Adventure
Help Pointy overcome great evils in a world that doesn't believe in him.
Status | In development |
Author | Game Design Team 10 |
Genre | Role Playing |
More posts
- Dev Log 3 (Level design)Nov 17, 2020
- Dev Log 1Nov 12, 2020
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